Card Text Updates Document
This rules document is to be used as reference material. It is not intended to be read straight
through. For more information, visit <https://nullsignal.games/rules/comp-rules>. If you still
have questions after consulting these documents, please ask us online via email or Twitter.
This version of the Card Text Updates Document is effective 20 December 2022.
Overview and Card Text Policy
This document lists cards that have received updates to their official rules text after their
original printing, and provides the details of those changes.
Rules text provided here supersedes the originally printed information on the card it applies
to. For cards not included in this document, the most recent English printing of the card in a
tournament-legal product is considered accurate, and the text and other information on that
card override that of previous printings.
Translated cards, promotional cards, and any printings in a release that does not add cards
to a tournament format never count as the most recent printing.
Cards marked with an asterisk (*) have received new updates in the latest version of this
document.
Complete List of Card Updates
Account Siphon
Current Official Text:
Run HQ. If successful, instead of breaching HQ, you may force the Corp to lose up to
5[c], then you gain 2[c] for each credit lost and take 2 tags.
Core Set (18):
Make a run on HQ. If successful, instead of accessing cards you may force the Corp
to lose up to 5[c], then you gain 2[c] for each credit lost and take 2 tags.
Activist Support
Current Official Text:
When the Corp's turn begins, take 1 tag if you have no tags.
When your turn begins, give the Corp 1 bad publicity if they have no bad publicity.
True Colors (62):
When the Corp turn begins, take 1 tag if you have no tags.
When your turn begins, give the Corp 1 bad publicity if he or she has no bad publicity.
- 1 -
Adept
Current Official Text:
This program gets +1 strength for each unused MU.
Interface → 2[c]: Break 1 sentry or barrier subroutine.
Terminal Directive (17):
Adept has +1 strength for each unused MU.
2[c]: Break sentry or barrier subroutine.
Adjusted Chronotype
Current Official Text:
The first time each turn you lose [click] except by paying the trigger cost of a paid
ability, gain [click].
The Valley (3):
The first time you lose [click] each turn, gain [click].
Adjusted Matrix
Current Official Text:
Install only on an icebreaker.
Host icebreaker gains AI and "Interface → Lose [click]: Break 1 subroutine."
Earth's Scion (46):
Install Adjusted Matrix on an icebreaker. Host icebreaker gains AI and "[click]: Break
ice subroutine."
Afterimage
Current Official Text:
Whenever you encounter a sentry, you may pay 2[c] to bypass it. Use this ability only
once per turn and only by spending credits from stealth cards.
Interface → 1[c]: Break up to 2 sentry subroutines.
1[c]: +2 strength. Use this ability only by spending a credit from a stealth card.
Uprising (79):
Whenever you encounter a sentry, you may pay 2[c] to bypass it. Use this ability only
once per turn and only by spending credits from stealth cards.
1[c]: Break up to 2 sentry subroutines.
1[c]: +2 strength. Use this ability only by spending a credit from a stealth card.
Aghora
Current Official Text:
Interface → 1[c]: Break 1 subroutine on a piece of ice that has a rez cost of 5 or
greater.
1[c]: +1 strength.
- 2 -
2[c]: Swap this program with a deva program from your grip.
Fear the Masses (97):
1[c]: Break ice subroutine on a piece of ice that has a rez cost of 5 or
greater.
1[c]: +1 strength.
2[c]: Swap Aghora with a deva program from your grip.
AgInfusion: New Miracles for a New World
Current Official Text:
Trash the unrezzed piece of ice the Runner is approaching: Choose a server other
than the attacked server. The Runner moves to the outermost position of that server
and encounters any ice there. Use this ability only once per turn.
Earth's Scion (52):
Once per turn, instead of rezzing an approached piece of ice, you may trash it to
choose another server. The Runner is now running on that server and encountering
the outermost piece of ice, if any.
Akiko Nisei: Head Case
Current Official Text:
Whenever you breach R&D, you and the Corp secretly spend 0[c], 1[c], or 2[c]. Reveal
spent credits. If you and the Corp spent the same number of credits, access 1
additional card.
Reign and Reverie (15):
Whenever you access cards from R&D, you and the Corp secretly spend 0[c], 1[c] or
2[c]. Reveal spent credits. If you and the Corp spent the same number of credits,
access 1 additional card from R&D.
Akshara Sareen
Current Official Text:
Each player gets +1 allotted [click] for each of their turns.
Democracy and Dogma (46):
Each player has 1 additional [click] to spend during his or her turn.
Alias
Current Official Text:
Interface → 1[c]: Break 1 sentry subroutine.
2[c]: +3 strength.
This program cannot interface with ice protecting a remote server.
Honor and Profit (41):
1[c]: Break sentry subroutine.
- 3 -
2[c]: +3 strength.
Alias cannot be used on ice protecting a remote server.
Alpha
Current Official Text:
Interface → 1[c]: Break 1 subroutine.
1[c]: +1 strength.
This program can only interface with the outermost piece of ice protecting a server.
Fear and Loathing (87):
1[c]: Break ice subroutine.
1[c]: +1 strength.
Use Alpha only on the outermost piece of ice protecting a server.
Always Be Running
Current Official Text:
The first [click] you spend each turn must be spent to play a run event or take the
basic action to run a server.
Lose [click][click]: Break 1 subroutine. Use this ability only once per turn.
Previous Official Text:
The first [click] you spend each turn must be spent to play a run event or take the
basic action to run a server.
Lose [click][click]: Break 1 subroutine on the ice you are encountering. Use this
ability only once per turn.
Data and Destiny (41):
Your first [click] each turn must be spent to make a run or play a run event.
Once per turn, you can spend [click][click] to break a subroutine on a piece of ice
currently being encountered.
Amina
Current Official Text:
Interface → 2[c]: Break up to 3 code gate subroutines.
2[c]: +3 strength.
The first time each turn this program fully breaks a piece of ice, the Corp loses 1[c].
Kampala Ascendent (104):
2[c]: Break up to 3 code gate subroutines.
2[c]: +3 strength.
The first time each turn an encounter ends in which you used Amina to break
all subroutines on a piece of ice, the Corp loses 1[c].
- 4 -
Amped Up *
Current Official Text:
Gain [click][click][click] and suffer 1 core damage. This damage cannot be prevented.
Order and Chaos (31):
Gain [click][click][click] and suffer 1 brain damage (cannot be prevented).
An Offer You Can't Refuse
Current Official Text:
Choose a central server. The Runner may run that server. They cannot jack out during
that run. If no run is made this way, add this operation to your score area as an
agenda worth 1 agenda point.
Old Hollywood (91):
Choose a central server. The runner may initiate a run on that server during which he
or she cannot jack out. Otherwise, add An Offer You Can't Refuse to your score area
as an agenda worth 1 agenda point.
Analog Dreamers
Current Official Text:
[click]: Run R&D. If successful, instead of breaching R&D, you may choose 1
unrezzed non-ice card with no advancement counters on it. The Corp shuffles that
card into R&D.
Chrome City 48:
[click]: Make a run on R&D. If successful, instead of accessing cards, you may choose
an unrezzed non-ice card with no advancement tokens on it. The Corp shuffles that
card into R&D.
Anansi
Current Official Text:
Whenever an encounter with this ice ends, if the Runner did not fully break it, do 3 net
damage.
[sub] Look at the top 5 cards of R&D and arrange them in any order.
[sub] You may draw 1 card. The Runner may pay 2[c] to draw 1 card.
[sub] Do 1 net damage.
Council of the Crest (51):
Whenever an encounter with Anansi ends, do 3 net damage unless the Runner broke
all subroutines on it.
[sub] Look at the top 5 cards of R&D and arrange them in any order.
[sub] You may draw 1 card. The Runner may pay 2[c] to draw 1 card.
[sub] Do 1 net damage.
- 5 -
Ankusa
Current Official Text:
Whenever this program fully breaks a barrier, add that barrier to HQ.
Interface → 2[c]: Break 1 barrier subroutine.
1[c]: +1 strength.
Fear the Masses (101):
If you use Ankusa to break all subroutines on a barrier during a single encounter, add
that barrier to HQ.
2[c]: Break barrier subroutine.
1[c]: +1 strength.
AR-Enhanced Security
Current Official Text:
The first time each turn the Runner trashes a Corp card, give them 1 tag.
Crimson Dust (115):
The first time the Runner trashes a Corp card each turn, give him or her 1 tag.
Archangel
Current Official Text:
While the Runner is accessing this ice in R&D, they must reveal it.
When the Runner accesses this ice anywhere except in Archives, you may pay 3[c]. If
you do, they encounter it.
[sub] Trace[6]. If successful, add 1 installed Runner card to the grip.
Data and Destiny (13):
If Archangel is accessed from R&D, the Runner must reveal it.
If you pay 3[c] when the Runner accesses Archangel, he or she immediately
encounters it. Ignore this ability if Archangel is accessed from Archives.
[sub] Trace [6]– If successful, add 1 installed Runner card to his or her grip.
Architect
Current Official Text:
Players cannot trash this ice.
[sub] Look at the top 5 cards of R&D. You may install 1 of those cards, ignoring the
install cost.
[sub] You may install 1 card from Archives or HQ.
Up and Over (61):
Architect cannot be trashed while installed.
[sub] The Corp looks at the top 5 cards of R&D and may install 1 of those cards,
ignoring all install costs.
[sub] The Corp may install a card from Archives or HQ (paying all costs).
- 6 -
Archives Interface
Current Official Text:
[interrupt] → Whenever you would access a card in Archives, you may instead remove
it from the game. Use this ability only once each time you breach Archives.
Order and Chaos (44):
Whenever you access cards in Archives, you may remove 1 card in Archives
from the game, instead of accessing it.
Argus Security: Protection Guaranteed
Current Official Text:
Whenever the Runner steals an agenda, they must take 1 tag or suffer 2 meat
damage.
Order and Chaos (1):
Whenever the Runner steals an agenda, he or she must either take 1 tag or suffer 2
meat damage.
Armored Servers
Current Official Text:
When you score this agenda, place 1 agenda counter on it.
Hosted agenda counter: For the remainder of this run, the Runner must trash 1 card
from the grip as an additional cost to jack out or break a subroutine. Use this ability
only during a run.
Terminal Directive (42):
Place 1 agenda counter on Armored Servers when you score it.
Hosted agenda counter: For the remainder of this run, the Runner must trash a card
from his or her grip as an additional cost to jack out or break a subroutine. Use this
ability only during a run.
Artist Colony
Current Official Text:
Forfeit 1 agenda: Search your stack for 1 program, resource, or piece of hardware.
Install that card.
Kala Ghoda (9):
Forfeit an agenda: Search your stack for a card and install it (paying the install cost).
Shuffle your stack.
Asa Group: Security Through Vigilance
Current Official Text:
The first time each turn you install a card, you may install 1 non-agenda card from HQ
in the root of or protecting the same server.
- 7 -
Sovereign Sight (9):
The first time you install a card each turn, you may install an additional non-agenda
card from HQ in or protecting that server (paying all costs).
AstroScript Pilot Program
Current Official Text:
When you score this agenda, place 1 agenda counter on it.
Hosted agenda counter: Place 1 advancement counter on an installed card you can
advance.
Limit 1 per deck.
Previous Official Text:
When you score this agenda, place 1 agenda counter on it.
Hosted agenda counter: Place 1 advancement counter on 1 installed card that you
can advance.
Limit 1 per deck.
Core Set (81):
Place 1 agenda counter on AstroScript Pilot Program when you score it.
Hosted agenda counter: Place 1 advancement token on a card that can be
advanced.
Audacity
Current Official Text:
Play only if there are at least 2 other cards in HQ.
Trash all cards from HQ. Place a total of 2 advancement counters on installed cards
you can advance.
Earth's Scion (58):
Play only if there are at least 3 cards in HQ.
Trash all cards in HQ. Place a total of 2 advancement tokens on up to 2 cards that can
be advanced.
Aumakua
Current Official Text:
This program gets +1 strength for each hosted virus counter.
Whenever you expose a card, place 1 virus counter on this program.
Whenever you finish breaching a server, if you did not steal or trash any accessed
cards, place 1 virus counter on this program.
Interface → 1[c]: Break 1 subroutine.
Crimson Dust (104):
Whenever you expose a card or access cards and do not steal or trash any of
them, place 1 virus counter on Aumakua.
Aumakua has +1 strength for each virus counter on it.
1[c]: Break ice subroutine.
- 8 -
Aurora
Current Official Text:
Interface → 2[c]: Break 1 barrier subroutine.
2[c]: +3 strength.
Core Set (25), Revised Core Set (27):
2[c]: Break barrier subroutine.
2[c]: +3 strength.
Authenticator
Current Official Text:
When the Runner encounters this ice, they may take 1 tag to bypass it.
[sub] The Corp gains 2[c].
[sub] End the run.
Earth's Scion (55):
When the Runner encounters Authenticator, he or she may take 1 tag to bypass it.
[sub] The Corp gains 2[c].
[sub] End the run.
Award Bait
Current Official Text:
While the Runner is accessing this agenda in R&D, they must reveal it.
When the Runner accesses this agenda, you may place up to 2 advancement
counters on 1 installed card you can advance.
Old Hollywood (93):
If Award Bait is accessed from R&D, the Runner must reveal it.
When the Runner accesses Award Bait, you may place up to 2 advancement tokens
on a card that can be advanced.
Baba Yaga
Current Official Text:
You may host any number of non-AI icebreaker programs on this program.
This program gains the paid abilities of all hosted icebreaker programs.
Martial Law (88):
You may host any number of non-AI icebreaker programs on Baba Yaga.
Baba Yaga gains the paid abilities of all hosted icebreaker programs.
Back Channels
Current Official Text:
Choose 1 card in the root of a remote server. Gain 3[c] for each advancement counter
on that card, then trash it.
- 9 -
Old Hollywood (99):
Trash a card installed in a server and gain 3[c] for each advancement token on that
card.
Bank Job
Current Official Text:
When you install this resource, load 8[c] on it. When it is empty, trash it.
Whenever you make a successful run on a remote server, instead of breaching that
server, you may take any number of credits from this resource.
Core Set (29), Revised Core Set (33), System Core 2019 (38):
Place 8[c] from the bank on Bank Job when it is installed. When there are no credits
left on Bank Job, trash it.
Whenever you make a successful run on a remote server, instead of accessing
cards you may take any number of credits from Bank Job.
Battering Ram
Current Official Text:
Interface → 2[c]: Break up to 2 barrier subroutines.
1[c]: +1 strength for the remainder of this run.
Core Set (42), Revised Core Set (48), System Core 2019 (52):
2[c]: Break up to 2 barrier subroutines.
1[c]: +1 strength for the remainder of this run.
Because I Can
Current Official Text:
Run a remote server. If successful, instead of breaching that server, you may force the
Corp to shuffle all cards in the root of that server into R&D.
The Devil and the Dragon (66):
Make a run on a remote server. If successful, instead of accessing cards, you may
force the Corp to shuffle all cards in that server into R&D.
Ben Musashi *
Current Official Text:
Persistent → As an additional cost to steal an agenda from this server or its root, the
Runner must suffer 2 net damage. (If the Runner trashes this card while accessing it,
this ability still applies for the remainder of this run.)
Previous Official Text:
Persistent → As an additional cost to steal an agenda from this server, the Runner
must suffer 2 net damage. (If the Runner trashes this card while accessing it, this
ability still applies for the remainder of this run.)
- 10 -
Earth's Scion (54):
Each time the Runner accesses an agenda from this server, he or she must suffer 2
net damage as an additional cost in order to steal it. This applies even during the run
on which the Runner trashes Ben Musashi.
Berserker
Current Official Text:
Whenever you encounter a barrier, for the remainder of that encounter this program
gets +1 strength for each subroutine on that barrier.
Interface → 2[c]: Break up to 2 barrier subroutines.
Earth's Scion (41):
Whenever you encounter a barrier, Berserker has +1 strength for each subroutine on
that barrier.
2[c]: Break up to 2 barrier subroutines.
Biased Reporting
Current Official Text:
Choose resource, hardware, or program. The Runner may trash any of their installed
cards of the chosen type and gain 1[c] for each card trashed this way. Gain 2[c] for
each card of the chosen type that is still installed.
Free Mars (96):
Choose resource, hardware, or program. The Runner may trash any of his or her
cards of that type, and gain 1[c] for each card trashed. Gain 2[c] for each installed card
of the chosen type.
Bioroid Work Crew
Current Official Text:
[trash]: Install 1 card from HQ. Use this ability only during the next paid ability window
after playing and resolving an operation.
Earth's Scion (51):
[trash]: Install 1 card, paying all costs. Use this ability immediately after playing an
operation.
Bishop *
Current Official Text:
Host ice gets -2 strength.
[click]: Host this program on a piece of ice that is not hosting a Caïssa program.
If this program is hosted on ice protecting a central server, its [click] ability can only be
used to host it on ice protecting a remote server. If this program is hosted on ice
protecting a remote server, its [click] ability can only be used to host it on ice protecting
a central server.
- 11 -
Note: Should be "Program: Caïssa - Trojan"
Second Thoughts (21):
[click]: Host Bishop on a piece of ice not hosting a Caïssa. If already hosted, Bishop
can be hosted only on ice protecting a central
server if Bishop is on ice protecting a remote server, or on ice protecting
a remote server if Bishop is on ice protecting a central server.
Host ice has -2 strength.
Black Hat
Current Official Text:
The Corp must trace[4]. If unsuccessful, for the remainder of the turn, access 2
additional cards whenever you breach HQ or R&D.
Kampala Ascendant (110):
Force the Corp to "Trace[4]– If unsuccessful, the Runner accesses 2 additional cards
whenever he or she accesses cards from HQ or R&D for the remainder of this turn".
Black Level Clearance *
Current Official Text:
Whenever the Runner makes a successful run on this server, they must either suffer 1
core damage or jack out. If the Runner jacks out this way, gain 5[c], draw 1 card, and
trash this upgrade.
Terminal Directive (39):
Whenever there is a successful run on this server, the Runner must either take 1 brain
damage or jack out. If the Runner jacks out, gain 5[c], draw 1 card, and trash Black
Level Clearance.
Black Orchestra
Current Official Text:
Whenever you encounter a code gate, you may install this program from your heap.
3[c]: +2 strength. Then, if this program can interface with the code gate you are
encountering, break up to 2 subroutines.
Escalation (42):
Whenever you encounter a code gate, you may install Black Orchestra from your
heap (paying its install cost).
3[c]: +2 strength. Break up to 2 code gate subroutines, if able.
BlacKat
Current Official Text:
Interface → 1[c]: Break 1 barrier subroutine. If you spent a credit from a stealth card
to use this ability, instead break up to 3 barrier subroutines.
2[c]: +1 strength. If you spent at least 1 credit from a stealth card to use this ability,
- 12 -
instead +2 strength.
First Contact (53):
1[c]: Break 1 barrier subroutine (or up to 3 subroutines if you spent a credit from a
stealth card).
2[c]: +1 strength (or +2 strength if you spent at least 1 credit from a stealth card).
Blackstone
Current Official Text:
Interface → 1[c]: Break 1 barrier subroutine.
3[c]: +4 strength for the remainder of this run. Use this ability only by
spending at least 1[c] from a stealth card.
Intervention (68):
1[c]: Break barrier subroutine.
3[c]: +4 strength for the remainder of this run. Use this ability only by
spending at least 1[c] from a stealth card.
Bloodletter
Current Official Text:
[sub] The Runner must trash either 1 installed program or the top 2 cards of the stack.
Terminal Directive (47):
[sub] The Runner must either trash 1 program or trash the top 2 cards from his or her
stack.
Bloom *
Current Official Text:
[sub] You may install 1 piece of ice from HQ protecting another server, ignoring all
costs.
[sub] You may install 1 piece of ice from HQ directly inward from this ice, ignoring all
costs.
Station One (32):
[sub] You may install a piece of ice from HQ protecting another server, ignoring all
costs.
[sub] You may install a piece of ice from HQ in the next innermost position, protecting
this server, ignoring all costs.
Bookmark
Current Official Text:
[click]: Host up to 3 cards from your grip facedown on this hardware (you may look at
these cards at any time).
[click]: Add all hosted cards to your grip.
[trash]: Add all hosted cards to your grip.
- 13 -
The Universe of Tomorrow (106):
[click]: Host up to 3 cards from your grip facedown on Bookmark (you may look at
these cards at any time).
[click] or [trash]: Add all cards on Bookmark to your grip.
Botulus *
Current Official Text:
Install only on a piece of ice.
When you install this program and when your turn begins, place 1 virus counter on this
program.
Hosted virus counter: Break 1 subroutine on host ice.
Note: Should be "Program: Virus - Trojan".
System Gateway (4):
Install only on a piece of ice.
When you install this program and when your turn begins, place 1 virus counter on this
program.
Hosted virus counter: Break 1 subroutine on host ice.
Brahman
Current Official Text:
Interface → 1[c]: Break up to 2 subroutines.
2[c]: +1 strength.
Whenever an encounter ends, if you used this program to break a subroutine during
that encounter, add 1 installed non-virus program to the top of your stack.
Salsette Island (62):
1[c]: Break up to 2 ice subroutines.
2[c]: +1 strength.
Whenever an encounter with a piece of ice in which you used Brahman to break a
subroutine ends, add 1 installed non-virus program to the top of your stack.
Brain Cage *
Current Official Text:
You get +3 maximum hand size.
When you install this hardware, suffer 1 core damage.
Chrome City (49):
When you install Brain Cage, suffer 1 brain damage.
Your maximum hand size is increased by 3.
Brain Rewiring
Current Official Text:
When you score this agenda, you may pay X[c]. If you do, the Runner adds X cards
- 14 -
from the grip at random to the bottom of the stack, then draws 1 card.
Terminal Directive (29):
When you score Brain Rewiring, you may pay X[c] to force the Runner to add X cards
from his or her grip to the bottom of his or her stack at random then draw 1 card.
Brainstorm *
Current Official Text:
When the Runner encounters this ice, it gains X "[sub] Do 1 core damage."
subroutines for the remainder of this run. X is equal to the number of cards in the grip.
The Liberated Mind (86):
When the Runner encounters Brainstorm, it gains "[sub] Do 1 brain damage." for each
card in the Runner's grip for the remainder of this run.
Breach
Current Official Text:
Interface → 2[c]: Break up to 3 barrier subroutines.
2[c]: +4 strength.
This program cannot interface with ice protecting a remote server.
Honor and Profit (42):
2[c]: Break up to 3 barrier subroutines.
2[c]: +4 strength.
Breach cannot be used on ice protecting a remote server.
Breached Dome
Current Official Text:
While the Runner is accessing this asset in R&D, they must reveal it.
When the Runner accesses this asset, do 1 meat damage and trash the top card of
the stack.
Crimson Dust (113):
If Breached Dome is accessed from R&D, the Runner must reveal it.
When the Runner accesses Breached Dome, do 1 meat damage and trash the top
card of the stack.
Breaker Bay Grid
Current Official Text:
The rez cost of each card in the root of this server is lowered by 5.
Limit 1 region per server.
Breaker Bay (40):
The rez cost of cards in this server is lowered by 5.
Limit 1 region per server.
- 15 -
Bug
Current Official Text:
Install only if you made a successful run on HQ this turn.
Whenever the Corp draws a card, you may pay 2[c] to reveal that card.
Honor and Profit (43):
Install only if you made a successful run on HQ this turn.
Whenever the Corp draws a card, you may pay 2[c] to reveal that card.
Bug Out Bag
Current Official Text:
When you install this resource, place X power counters on it.
When your turn ends, if you have no cards in your grip, draw 1 card for each hosted
power counter, then trash this resource.
Blood and Water (64):
Place X power counters on Bug Out Bag when you install it. If you have no cards in
your grip at the end of your turn, draw 1 card for each counter on Bug Out Bag, then
trash it.
Bukhgalter
Current Official Text:
Interface → 1[c]: Break 1 sentry subroutine.
1[c]: +1 strength.
The first time each turn this program fully breaks a piece of ice, gain 2[c].
Downfall (16):
1[c]: Break sentry subroutine.
1[c]: +1 strength.
The first time each turn that you break all subroutines on a piece of ice you are
encountering using only this program, gain 2[c].
Bullfrog *
Current Official Text:
[sub] You and the Runner secretly spend 0[c], 1[c] or 2[c]. Reveal spent credits. If you
and the Runner spent a different number of credits and this ice is installed, move this
ice to the outermost position protecting another server. (The run continues from this
new position.)
A Study in Static (73):
[sub] You and the Runner secretly spend 0[c], 1[c] or 2[c]. Reveal spent credits. If you
and the Runner spent a different number of credits, move Bullfrog so that it is the
outermost piece of ice protecting another server (the Runner continues the run from
this new position and is now running on this new server).
- 16 -
Bulwark
Current Official Text:
When you rez this ice, take 1 bad publicity.
When the Runner encounters this ice, gain 2[c] if there is an installed AI program.
[sub] The Runner trashes 1 installed program.
[sub] Gain 2[c]. End the run.
[sub] Gain 2[c]. End the run.
Intervention (78):
When you rez Bulwark, take 1 bad publicity.
When the Runner encounters Bulwark, gain 2[c] if there is an installed AI.
[sub] The Runner trashes 1 program.
[sub] The Corp gains 2[c]. End the run.
[sub] The Corp gains 2[c]. End the run.
By Any Means
Current Official Text:
Play only as your first [click].
For the remainder of the turn, whenever you access a card not in Archives, trash it and
suffer 1 meat damage.
Sovereign Sight (1):
Play only as your first [click].
Until this turn ends, whenever you access a card not in Archives, trash it at no cost
(even if it cannot normally be trashed) and suffer 1 meat damage.
Caldera *
Current Official Text:
[interrupt] → 3[c]: Prevent 1 core damage or 1 net damage.
Crimson Dust (105):
3[c]: Prevent 1 net or brain damage.
Calibration Testing
Current Official Text:
Remote server only.
[trash]: Place 1 advancement counter on a card installed in the root of this server.
Sovereign Sight (17):
Install only in a remote server.
[trash]: Place 1 advancement token on a card in this server.
- 17 -
Careful Planning
Current Official Text:
Play only as your first [click].
Choose 1 card installed in the root of or protecting a remote server. That card cannot
be rezzed this turn.
Terminal Directive (13):
Play only as your first [click].
Choose a card in or protecting a remote server. That card cannot be rezzed this turn.
Casting Call
Current Official Text:
Install 1 agenda from HQ faceup and host this operation on that agenda as a condition
counter with "Whenever the Runner accesses host agenda, they take 2 tags."
Old Hollywood (96):
Install an agenda from HQ faceup and install Casting Call on that agenda as a hosted
condition counter with text "Whenever the Runner accesses this agenda, he or she
takes 2 tags."
CBI Raid
Current Official Text:
Run HQ. If successful, instead of breaching HQ, the Corp adds all cards in HQ to the
top of R&D in the order of their choice.
Business First (22):
Make a run on HQ. If successful, instead of accessing cards, the Corp adds all cards
in HQ to the top of R&D in the order of his or her choice.
Cell Portal
Current Official Text:
[sub] The Runner moves to the outermost position of the attacked server. They may
jack out. Derez this ice.
Core Set (74):
[sub] The Runner approaches the outermost piece of ice protecting the attacked
server. Derez Cell Portal.
Cerberus "Cuj.0" H3
Current Official Text:
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 sentry subroutines.
1[c]: +1 strength.
- 18 -
All That Remains (94):
Place 4 power counters on Cerberus "Cuj.0" H3 when it is installed.
Hosted power counter: Break up to 2 sentry subroutines.
1[c]: +1 strength.
Cerberus "Lady" H1
Current Official Text:
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 barrier subroutines.
1[c]: +1 strength.
All That Remains (99):
Place 4 power counters on Cerberus "Lady" H1 when it is installed.
Hosted power counter: Break up to 2 barrier subroutines.
1[c]: +1 strength.
Cerberus "Rex" H2
Current Official Text:
When you install this program, place 4 power counters on it.
Interface → Hosted power counter: Break up to 2 code gate subroutines.
1[c]: +1 strength.
All That Remains (96):
Place 4 power counters on Cerberus "Rex" H2 when it is installed.
Hosted power counter: Break up to 2 code gate subroutines.
1[c]: +1 strength.
Cerebral Cast *
Current Official Text:
Play only if the Runner made a successful run during their last turn.
You and the Runner secretly spend 0[c], 1[c], or 2[c]. Reveal spent credits. If you and
the Runner spent a different number of credits, they must suffer 1 core damage or take
1 tag.
Previous Official Text:
Play only if the Runner made a successful run during their last turn.
You and the Runner secretly spend 0[c], 1[c], or 2[c]. Reveal spent credits. If you and
the Runner spent a different number of credits, they must suffer 1 brain damage or
take 1 tag.
Honor and Profit (13):
Play only if the Runner made a successful run during his or her last turn.
You and the Runner secretly spend 0[c], 1[c], or 2[c]. Reveal spent credits. If you and
the Runner spent a different number of credits, he or she chooses to suffer 1 brain
damage or take 1 tag.
- 19 -
Cerebral Overwriter *
Current Official Text:
You can advance this asset.
When the Runner accesses this asset while it is installed, you may pay 3[c]. If you do,
do 1 core damage for each hosted advancement counter.
Uprising (99):
You can advance this asset.
When the Runner accesses this asset, you may pay 3[c]. If you do, do 1 brain damage
for each hosted advancement token.
Creation and Control (9):
Cerebral Overwriter can be advanced.
If you pay 3[c] when the Runner accesses Cerebral Overwriter, do 1 brain damage for
each advancement token on Cerebral Overwriter.
Cerebral Static *
Current Official Text:
This operation is not trashed until another current is played or an agenda is stolen.
The Runner's identity loses its printed abilities.
The Spaces Between (25):
This card is not trashed until another current is played or an agenda is stolen.
The Runner's identity text box is blank.
Chairman Hiro
Current Official Text:
The Runner gets -2 maximum hand size.
When this asset is trashed from anywhere while being accessed, add it to the
Runner's score area as an agenda worth 2 agenda points.
Honor and Profit (8):
The Runner's maximum hand size is reduced by 2.
If Chairman Hiro is trashed while being accessed, add him to the Runner's score area
as an agenda worth 2 agenda points.
Charlatan
Current Official Text:
[click][click]: Run any server. The first time you approach a rezzed piece of ice during
this run, you may pay credits equal to the strength of that ice. If you do, when you
encounter that ice after this approach, bypass it.
Terminal Directive (10):
[click], [click]: Make a run. The first time you approach a rezzed piece of ice during this
run, you may pay credits equal to the strength of that ice to bypass it.
- 20 -
Chisel *
Current Official Text:
Install only on a piece of ice.
Host ice gets -1 strength for each hosted virus counter.
When you encounter host ice, if its strength is 0 or less, trash it. Otherwise, place 1
virus counter on this program.
Note: Should be "Program: Virus - Trojan".
Downfall (3):
Install only on a piece of ice.
Host ice has -1 strength for each hosted virus counter.
When you encounter host ice, if its strength is 0 or less, trash it. Otherwise, place 1
virus counter on this program.
Chrome Parlor *
Current Official Text:
[interrupt] → Whenever you would suffer damage from a "when installed" ability on a
piece of cybernetic hardware, prevent all of that damage.
Chrome City (44):
Prevent all meat damage and brain damage from installing cybernetics.
Chronos Project
Current Official Text:
When you score this agenda, the Runner removes all cards in the heap from the
game.
First Contact (49):
When you score Chronos Project, the Runner removes all cards in his or her heap
from the game.
Chrysalis
Current Official Text:
While the Runner is accessing this ice in R&D, they must reveal it.
When the Runner accesses this ice anywhere except in Archives, they encounter it.
[sub] Do 2 net damage.
23 Seconds (13):
If Chrysalis is accessed from R&D, the Runner must reveal it.
When the Runner accesses Chrysalis, he or she encounters it. Ignore this ability if the
Runner accesses Chrysalis from Archives.
[sub] Do 2 net damage.
- 21 -
Chum
Current Official Text:
[sub] The next piece of ice the Runner encounters during this run gets +2 strength.
When that encounter ends, if the Runner did not fully break that ice, do 3 net damage.
Core Set (75):
[sub] The next piece of ice the Runner encounters during this run has +2 strength. Do
3 net damage unless the Runner breaks all subroutines on that piece of ice.
City Surveillance
Current Official Text:
When the Runner's turn begins, give them 1 tag unless they pay 1[c].
Mala Tempora (55):
When the Runner's turn begins, give the Runner 1 tag unless he or she pays 1[c].
Climactic Showdown
Current Official Text:
When your turn begins, remove this resource from the game. Choose a server
protected by ice. The Corp may trash 1 piece of ice protecting that server. If they do
not, the first time this turn you breach either R&D or HQ, access 2 additional cards.
Downfall (6):
When your turn begins, remove this resource from the game. Choose a server
protected by ice. The Corp may trash a piece of ice protecting that server. If they do
not, the first time this turn you access cards from either R&D or HQ, access 2
additional cards from that server.
Closed Accounts
Current Official Text:
Play only if the Runner is tagged.
The Runner loses all credits in their credit pool.
Core Set (84), Revised Core Set (103), System Core 2019 (117):
Play only if the Runner is tagged.
The Runner loses all credits in his or her credit pool.
Code Replicator
Current Official Text:
Whenever the Runner passes a rezzed piece of ice protecting this server, you may
trash this upgrade. If you do, the Runner must approach that ice again. They may jack
out.
- 22 -
Council of the Crest (52):
When the Runner passes a rezzed piece of ice protecting this server, you may trash
Code Replicator to force the Runner to approach that piece of ice again.
Code Siphon
Current Official Text:
Run R&D. If successful, instead of breaching R&D, you may search your stack for 1
program. Install it, paying 3[c] less for each piece of ice protecting R&D, and then take
1 tag.
The Source (115):
Make a run on R&D. If successful, instead of accessing cards, you may search your
stack for a program and install it, lowering the install cost by 3 for each piece ofice
protecting R&D, and then take 1 tag. Shuffle your stack.
Cold Read *
Current Official Text:
Place 4[c] on this event, then run any server. You can spend hosted credits during that
run. When that run ends, trash 1 installed program you used during that run. Trashing
a program this way cannot be prevented.
Previous Official Text:
Place 4[c] on this event, then run any server. You can spend hosted credits during that
run. When that run ends, trash 1 program you used during that run. Trashing a
program this way cannot be prevented.
Martial Law (83):
Make a run and place 4[c] on this card, which you may use only during this run. When
this run ends, trash 1 program (cannot be prevented) used during this run.
Corporate Defector
Current Official Text:
Whenever the Corp draws a card with the basic action, reveal that card.
Crimson Dust (109):
Whenever the Corp spends a [click] to draw a card (not through a card effect), reveal
that card.
Counter Surveillance
Current Official Text:
[click], [trash]: Run any server. If successful, instead of breaching the attacked
server, pay X[c] if able, where X is equal to the number of tags you have. If you do,
choose a number less than or equal to X. Access that many cards in and/or in the root
of the attacked server. (If you cannot pay, you will not access anything.)
- 23 -
Station One (23):
[click], [trash]: Make a run. If successful, instead of accessing, pay X[c] to access up to
X cards from this server, if able. X is the number of tags you have.
Cradle
Current Official Text:
This program gets -1 strength for each card in your grip.
Interface → 2[c]: Break any number of code gate subroutines.
Reign and Reverie (6):
Cradle has -1 strength for each card in your grip.
2[c]: Break any number of code gate subroutines.
Creeper
Current Official Text:
If you have at least 2[link], the memory cost of this program is 0[MU], even if it is not
installed.
Interface → 2[c]: Break 1 sentry subroutine.
1[c]: +1 strength.
Humanity's Shadow (89):
If you have at least 2[link], the memory cost of Creeper is 0, even if it is not installed.
2[c]: Break sentry subroutine.
1[c]: +1 strength.
Crescentus
Current Official Text:
[trash]: Derez 1 piece of ice you fully broke during this encounter.
A Study in Static (65):
[trash]: Derez a piece of ice. Use this ability only after breaking all the subroutines of
that ice during a single encounter.
Crowbar
Current Official Text:
If you have at least 2[link], the memory cost of this program is 0[MU], even if it is not
installed.
This program gets +1 strength for each installed icebreaker.
Interface → [trash]: Break up to 3 code gate subroutines.
Chrome City (46):
If you have at least 2[link], the memory cost of Crowbar is 0, even if it is not installed.
Crowbar has +1 strength for each installed icebreaker.
[trash]: Break up to 3 code gate subroutines.
- 24 -
Crypsis
Current Official Text:
Interface → 1[c]: Break 1 subroutine.
1[c]: +1 strength.
[click]: Place 1 virus counter on this program.
Whenever an encounter ends, if you used this program to break a subroutine during
that encounter, remove 1 hosted virus counter or trash this program.
Core Set (51), Revised Core Set (58), System Core 2019 (61):
1[c]: Break ice subroutine.
1[c]: +1 strength.
[click]: Place 1 virus counter on Crypsis.
When an encounter with a piece of ice in which you used Crypsis to break a
subroutine ends, remove 1 hosted virus counter or trash Crypsis.
Cyber Threat
Current Official Text:
Play only as your first [click].
Choose a server. The Corp may rez 1 piece of ice protecting that server. If they do not,
run that server. The Corp cannot rez ice during that run.
Upstalk (13):
Play only as your first click.
Choose a server. The Corp can rez a piece of ice protecting this server. If he or she
does not, make a run on that server, during which the Corp cannot rez ice.
Cyber-Cypher
Current Official Text:
When you install this program, choose a server. Use this program only during runs on
the chosen server.
Interface → 1[c]: Break 1 code gate subroutine.
1[c]: +1 strength.
Creation and Control (44):
1[c]: Break code gate subroutine.
1[c]: +1 strength.
When you install Cyber-Cypher, choose a server. Cyber-Cypher can only be used
during a run on the chosen server.
Cyberdelia
Current Official Text:
+1[MU]
The first time each turn you fully break a piece of ice, gain 1[c].
- 25 -
Sovereign Sight (6):
+1[MU]
The first time you break all subroutines on a piece of ice each turn, you may gain 1[c].
Cyberdex Virus Suite
Current Official Text:
While the Runner is accessing this upgrade in R&D, they must reveal it.
When the Runner accesses this upgrade, you may purge virus counters.
[trash]: Purge virus counters.
Order and Chaos (27):
If Cyberdex Virus Suite is accessed from R&D, the Runner must reveal it.
When the Runner accesses Cyberdex Virus Suite, you may purge virus counters.
[trash]: Purge virus counters.
Dagger
Current Official Text:
Interface → 1[c]: Break 1 sentry subroutine.
1[c]: +5 strength. Use this ability only by spending a credit from a stealth card.
Creation and Control (42):
1[c]: Break sentry subroutine.
1[c]: +5 strength. Use this ability only by spending a credit from a stealth card.
Dai V
Current Official Text:
Interface → 2[c]: Break all subroutines. Use this ability only by spending credits from
stealth cards.
1[c]: +1 strength.
23 Seconds (6):
2[c]: Break all subroutines. Use this ability only by spending credits from stealth cards.
1[c]: +1 strength.
Daruma
Current Official Text:
When the Runner approaches this server, you may trash this upgrade. If you do,
choose 1 card in the root of another server or 1 agenda, asset, or upgrade in HQ.
Swap that card with 1 card in the root of this server. If you swap cards this way, the
Runner may jack out.
Reign and Reverie (41):
When the Runner approaches this server, you may trash Daruma. If you do, swap a
card installed in this server with either another card installed in a server or with an
agenda, asset or upgrade from HQ.
- 26 -
Darwin
Current Official Text:
Interface → 2[c]: Break 1 subroutine.
X is equal to the number of hosted virus counters.
When your turn begins, you may pay 1[c] to place 1 virus counter on this program.
Future Proof (102), Revised Core Set (8):
2[c]: Break ice subroutine.
X is the number of virus counters on Darwin.
When your turn begins, you may pay 1[c] to place 1 virus counter on Darwin.
Data Dealer
Current Official Text:
[click], forfeit 1 agenda: Gain 9[c].
Core Set (31), System Core 2019 (39):
Forfeit an agenda, [click]: Gain 9[c].
Data Hound
Current Official Text:
[sub] Trace[2]. If successful, look at the top X cards of the stack, where X is equal to
the amount by which your trace strength exceeded the Runner's link strength. Trash 1
of those cards and arrange the rest in any order.
Humanity's Shadow (96):
[sub] Trace [2]– If successful, look at a number of cards from the top of the Runner's
stack equal to the amount by which your trace strength exceeded his or her link
strength. Trash 1 of those cards, and arrange the rest in any order.
Data Loop
Current Official Text:
When the Runner encounters this ice, they add 2 cards from the grip to the top of the
stack.
[sub] End the run if the Runner is tagged.
[sub] End the run.
Free Mars (95):
When the Runner encounters Data Loop, he or she must add 2 cards from his or her
grip to the top of the stack.
[sub] End the run if the Runner is tagged.
[sub] End the run.
- 27 -
Data Raven
Current Official Text:
When the Runner encounters this ice, they must take 1 tag or end the run.
Hosted power counter: Give the Runner 1 tag.
[sub] Trace[3]. If successful, place 1 power counter on this ice.
Core Set (88), Revised Core Set (97), System Core 2019 (112):
When the Runner encounters Data Raven, he or she must either take 1 tag or end the
run.
Hosted power counter: Give the Runner 1 tag.
[sub] Trace [3]– If successful, place 1 power counter on Data Raven.
Data Ward
Current Official Text:
When the Runner encounters this ice, they take 1 tag unless they pay 3[c].
[sub] End the run if the Runner is tagged.
[sub] End the run if the Runner is tagged.
[sub] End the run if the Runner is tagged.
[sub] End the run if the Runner is tagged.
Intervention (75):
When the Runner encounters Data Ward, he or she must pay 3[c] or take 1 tag.
[sub] End the run if the Runner is tagged.
[sub] End the run if the Runner is tagged.
[sub] End the run if the Runner is tagged.
[sub] End the run if the Runner is tagged.
Deep Data Mining
Current Official Text:
Run R&D. If successful, access X additional cards when you breach R&D. X is equal
to your unused MU or 4, whichever is less.
Terminal Directive (14):
Make a run on R&D. If successful, access 1 additional card for each unused MU up to
4.
Defective Brainchips *
Current Official Text:
This operation is not trashed until another current is played or an agenda is stolen.
[interrupt] → The first time each turn the Runner would suffer core damage, increase
that damage by 1.
Previous Official Text:
This operation is not trashed until another current is played or an agenda is stolen.
[interrupt] → The first time each turn the Runner would suffer brain damage, increase
- 28 -
that damage by 1.
The Underway (72):
This card is not trashed until another current is played or an agenda is stolen.
The first time the Runner takes brain damage each turn, he or she takes 1 additional
brain damage.
Demara
Current Official Text:
Interface → 2[c]: Break up to 2 barrier subroutines.
2[c]: +3 strength.
[trash]: Bypass the barrier you are encountering.
Terminal Directive (8), System Core 2019 (34):
2[c]: Break up to 2 barrier subroutines.
2[c]: +3 strength.
[trash]: Bypass a piece of barrier ice currently being encountered, even if it has
strength greater than Demara.
Demolition Run
Current Official Text:
Run HQ or R&D.
Access → 0[c]: Trash the card you are accessing.
Core Set (3), Revised Core Set (2):
Make a run on HQ or R&D. You may trash, at no cost, any cards you access (even if
the cards cannot normally be trashed).
Deus X
Current Official Text:
Interface → [trash]: Break any number of AP subroutines.
[interrupt] → [trash]: Prevent any amount of net damage.
A Study in Static (66), System Core 2019 (53):
[trash]: Break any number of AP subroutines.
[trash]: Prevent any amount of net damage.
Dhegdheer
Current Official Text:
You can install other programs onto this program. Each program installed this way
costs 1[c] less to install. Limit 1 hosted program.
The memory cost of the hosted program does not count against your memory limit.
Terminal Directive (20):
Dhegdheer can host a single program.
- 29 -
When you install a program on Dhegdheer, lower its install cost by 1.
The memory cost of the hosted program does not count against your memory limit.
Digital Rights Management
Current Official Text:
Play only if the Runner did not make a successful run on HQ during their last turn.
Search R&D for an agenda and reveal it. (Shuffle R&D after searching it.) Add that
agenda to HQ. You may install 1 card from HQ in the root of a remote server.
You cannot score agendas for the remainder of the turn.
Uprising (117):
Play only if the Runner did not make a successful run on HQ during their last turn.
Search R&D for an agenda and reveal it. (Shuffle R&D after searching it.) Add that
agenda to HQ. You may install 1 card in a remote server.
You cannot score agendas for the remainder of the turn.
Director Haas
Current Official Text:
You get +1 allotted [click] for each of your turns.
When this asset is trashed from anywhere while being accessed, add it to the
Runner's score area as an agenda worth 2 agenda points.
Previous Official Text:
You have +1 allotted [click] on your turn.
When this asset is trashed from anywhere while being accessed, add it to the
Runner's score area as an agenda worth 2 agenda points.
Creation and Control (10):
You have 1 additional [click] to spend each turn.
If Director Haas is trashed while being accessed, add her to the Runner's score area
as an agenda worth 2 agenda points.
Director Haas' Pet Project
Current Official Text:
When you score this agenda, you may create a new remote server by installing up to 3
cards from HQ and/or Archives in the root of and/or protecting that server, ignoring all
install costs.
Limit 1 per deck.
Creation and Control (4):
When you score Director Haas' Pet Project, you may create a new remote server by
installing up to 3 cards from HQ and/or Archives in that server and/or protecting that
server (one at a time), ignoring all install costs.
Limit 1 Director Haas' Pet Project per deck.
- 30 -
Disposable HQ
Current Official Text:
While the Runner is accessing this upgrade in R&D, they must reveal it.
When the Runner accesses this upgrade, you may add any number of cards from HQ
to the bottom of R&D.
Business First (34):
If Disposable HQ is accessed from R&D, the Runner must reveal it.
When the Runner accesses Disposable HQ, you may add any number of cards from
HQ to the bottom of R&D.
Disrupter
Current Official Text:
[interrupt] → [trash]: Reduce the base trace strength of a trace to 0.
A study in Static (61):
[trash]: Prevent a trace. That trace initiates again with a base trace strength of 0.
Diversified Portfolio
Current Official Text:
Gain 1[c] for each remote server with a card in its root.
Honor and Profit (26):
Gain 1[c] for each remote server with a card installed in it.
Diversion of Funds
Current Official Text:
As an additional cost to play this event, spend [click].
Run HQ. If successful, instead of breaching HQ, you may force the Corp to lose up to
5[c], then you gain 1[c] for each credit lost.
Kampala Ascendent (105):
As an additional cost to play this event, spend [click].
Make a run on HQ. If successful, instead of accessing cards, you may force the Corp
to lose up to 5[c], then you gain 1[c] for each credit lost.
Divide and Conquer
Current Official Text:
Run Archives. If successful, after breaching Archives, breach HQ, then breach R&D.
You cannot access cards in the root of HQ or R&D during these breaches.
Reign and Reverie (2):
Make a run on Archives. If successful, after accessing Archives, access 1 card from
HQ, then access the top card from R&D.
- 31 -
Diwan
Current Official Text:
When you install this program, choose a server. As an additional cost to install a card
in the root of or protecting that server, the Corp must pay 1[c].
When the Corp purges virus counters, trash this program.
Business First (21):
When Diwan is installed, choose a server. As an additional cost to install a card in or
protecting that server, the Corp must pay 1[c].
Trash Diwan if the Corp purges virus counters.
Dr. Lovegood *
Current Official Text:
When your turn begins, choose 1 of your installed cards. That card loses its printed
abilities for the remainder of the turn.
Data and Destiny (42):
When your turn begins, choose one of your installed cards. The text box of that card is
blank for the remainder of the turn.
Drive By
Current Official Text:
As an additional cost to play this event, spend [click].
Expose 1 card installed in the root of a remote server. If you do and that card is an
asset or upgrade, trash it.
The Underway (64):
As an additional cost to play this event, spend [click].
Expose 1 card installed in a remote server. Trash that card at no cost if it is an asset or
upgrade.
e3 Feedback Implants
Current Official Text:
Whenever you break a subroutine on a piece of ice, you may pay 1[c] to break 1
subroutine on that ice.
Trace Amount (24):
Whenever you break a subroutine on a piece of ice, you may pay 1[c] to break 1
additional subroutine on that ice.
Early Bird
Current Official Text:
Play only as your first [click].
Gain [click]. Run any server.
- 32 -
Honor and Profit (32):
Play only as your first click.
Make a run and gain [click].
Early Premiere
Current Official Text:
When your turn begins, you may pay 1[c]. If you do, place 1 advancement counter on
a card you can advance in the root of a server.
Previous Official Text:
When your turn begins, you may pay 1[c]. If you do, place 1 advancement counter on
1 card you can advance in the root of a server.
Old Hollywood (95):
When your turn begins, you may pay 1[c]. If you do, place 1 advancement token on a
card that can be advanced in a server.
Eater
Current Official Text:
Interface → 1[c]: Break 1 subroutine. You cannot access cards for the remainder of
this run.
1[c]: +1 strength.
Order and Chaos (40):
1[c]: Break ice subroutine. You cannot access more than 0 cards for the
remainder of this run.
1[c]: +1 strength.
Economic Warfare
Current Official Text:
Play only if the Runner made a successful run during their last turn.
If the Runner has at least 4[c], they lose 4[c].
Down the White Nile (36):
Play only if the Runner made a successful run during his or her last turn.
The Runner loses 4[c], if able.
Eden Shard
Current Official Text:
Whenever you make a successful run on R&D, instead of breaching R&D, you may
install this resource from your grip, ignoring all costs.
[trash]: The Corp draws 2 cards.
Limit 1 per deck.
- 33 -
Previous Official Text:
Whenever you make a successful run on R&D, instead of breaching R&D, you may
install this program from your grip, ignoring all costs.
[trash]: The Corp draws 2 cards.
Limit 1 per deck.
Upstalk (20):
Whenever you make a successful run on R&D, instead of accessing cards, you may
install Eden Shard from your grip, ignoring all costs.
[trash]: The Corp draws 2 cards.
Limit 1 per deck.
Edge of World *
Current Official Text:
When the Runner accesses this asset while it is installed, you may pay 3[c]. If you do,
do 1 core damage for each piece of ice protecting this server.
Cyber Exodus (53):
If Edge of World is installed and you pay 3[c] when the Runner accesses it, do 1 brain
damage for each piece of ice protecting this server.
Egret *
Current Official Text:
Install only on a rezzed piece of ice.
Host ice gains barrier, code gate, and sentry.
Note: Should be "Program: Trojan".
Terminal Directive (19), System Update (32):
Install only on a rezzed piece of ice.
Host ice gains barrier, code gate, and sentry.
Eli 2.0
Current Official Text:
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use
this ability.
[sub] You may draw 1 card.
[sub] End the run.
[sub] End the run.
Terminal Directive (34):
The Runner may spend [click][click] to break up to 2 subroutines on Eli 2.0.
[sub] The Corp may draw 1 card.
[sub] End the run.
[sub] End the run.
- 34 -
Embezzle
Current Official Text:
Run HQ. If successful, instead of breaching HQ, name asset, ice, operation or
upgrade, then reveal 2 cards from HQ at random. Trash each revealed card that has
the named type, then gain 4[c] for each card trashed this way.
Whispers in Nalubaale (84):
Make a run on HQ. If successful, instead of accessing cards, name asset, ice,
operation or upgrade, then reveal 2 cards from HQ at random. Trash each revealed
card that has the named type, then gain 4[c] for each card trashed this way.
Emergent Creativity
Current Official Text:
As an additional cost to play this event, spend [click].
Trash any number of programs and/or pieces of hardware from your grip. Search your
stack for 1 program or piece of hardware. Install it, paying X[c] less. X is equal to the
total install cost of the trashed cards.
Down the White Nile (28):
As an additional cost to play this event, spend [click].
Trash any number of programs or pieces of hardware from your grip. Search your
stack for a program or piece of hardware and install it, lowering its install cost by the
total install cost of the trashed cards. Shuffle your stack.
EMP Device *
Current Official Text:
[trash]: The Corp cannot rez more than 1 piece of ice for the remainder of this run. Use
this ability only during a run.
Note: Should be "Hardware: Weapon".
Business First (20):
[trash]: The Corp cannot rez more than 1 piece of ice for the remainder of this run. Use
this ability only during a run.
Employee Strike *
Current Official Text:
This event is not trashed until another current is played or an agenda is scored.
The Corp's identity loses its printed abilities.
Data and Destiny (53):
This card is not trashed until another current is played or an agenda is scored.
The Corp's identity text box is blank.
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Endless Hunger
Current Official Text:
Interface → Trash 1 installed card: Break 1 "[sub] End the run." subroutine.
Data and Destiny (33):
Trash an installed card: Break "[sub] End the run." subroutine.
Enforcer 1.0 *
Current Official Text:
As an additional cost to rez this ice, forfeit 1 agenda.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[sub] Trash 1 installed program.
[sub] Do 1 core damage.
[sub] Trash 1 installed console.
[sub] Trash all installed virtual resources.
Previous Official Text:
As an additional cost to rez this ice, forfeit 1 agenda.
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[sub] Trash 1 installed program.
[sub] Do 1 brain damage.
[sub] Trash 1 installed console.
[sub] Trash all installed virtual resources.
Old Hollywood (89):
As an additional cost to rez Enforcer 1.0, the Corp must forfeit an agenda.
The Runner can spend [click] to break any subroutine on Enforcer 1.0.
[sub] Trash 1 program.
[sub] Do 1 brain damage.
[sub] Trash 1 console.
[sub] Trash all virtual resources.
Engolo
Current Official Text:
Whenever you encounter a piece of ice, you may pay 2[c]. If you do, it gains code
gate for the remainder of that encounter. Use this ability only once per turn.
Interface → 1[c]: Break 1 code gate subroutine.
2[c]: +4 strength.
Kampala Ascendent (108):
When you encounter a piece of ice, you may pay 2[c] to have it gain code gate until
the end of the encounter. Use this ability only once per turn.
1[c]: Break code gate subroutine.
2[c]: +4 strength.
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Engram Flush
Current Official Text:
When the Runner encounters this ice, choose a card type. For the remainder of this
encounter, whenever you reveal the grip with a subroutine on this ice, you may trash 1
revealed card of that type.
[sub] Reveal the grip.
[sub] Reveal the grip.
Uprising (108):
When the Runner encounters this ice, choose a card type. For the remainder of the
encounter, whenever you reveal the grip using a subroutine on this ice, you may trash
1 revealed card of that type.
[sub] Reveal the grip.
[sub] Reveal the grip.
Enhanced Login Protocol
Current Official Text:
This operation is not trashed until another current is played or an agenda is stolen.
As an additional cost to take the basic action to run a server for the first time each
turn, the Runner must spend [click].
The Spaces Between (22):
This card is not trashed until another current is played or an agenda is stolen.
As an additional cost to make the first run not made through a card ability on his or her
turn, the Runner must spend click.
Escher
Current Official Text:
Run HQ. If successful, instead of breaching HQ, rearrange any number of ice
protecting all servers. (Do not rez or derez any ice or change the number of ice
protecting any server.)
Creation and Control (31):
Make a run on HQ. If successful, instead of accessing cards, rearrange any number of
ice protecting all servers (without rezzing or derezzing the ice). The same number of
ice must be protecting each server after the rearrangement as before.
Estelle Moon
Current Official Text:
Whenever you install a card in the root of a remote server, place 1 power counter on
this asset.
[trash]: For each power counter on this asset, gain 2[c] and draw 1 card.
Terminal Directive (32):
Whenever you install a card in a server, place 1 power counter on Estelle Moon.
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[trash]: Draw 1 card and gain 2[c] for each power counter on Estelle Moon.
Euler
Current Official Text:
When you install this program, for the remainder of the turn it gains "Interface → 0[c]:
Break 1 code gate subroutine."
Interface → 2[c]: Break up to 2 code gate subroutines.
1[c]: +1 strength.
Uprising (87):
When you install this program, for the remainder of the turn it gains "0[c]: Break code
gate subroutine."
2[c]: Break up to 2 code gate subroutines.
1[c]: +1 strength.
Executive Functioning *
Current Official Text:
[sub] Trace[4]. If successful, do 1 core damage.
Previous Official Text:
[sub] Trace[4]. If successful, do 1 brain damage.
Terminal Directive (35):
[sub] Trace[4]– Do 1 brain damage.
eXer
Current Official Text:
Whenever you breach R&D, access 1 additional card.
When the Corp purges virus counters, trash this program.
Council of the Crest (41):
Whenever you access cards from R&D, access 1 additional card.
Trash eXer if the Corp purges virus counters.
Expert Schedule Analyzer
Current Official Text:
[click]: Run HQ. If successful, instead of breaching HQ, you may reveal all cards in
HQ.
Mala Tempora (45):
[click]: Make a run on HQ. If successful, instead of accessing cards, you may reveal all
cards in HQ.
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Explode-a-palooza
Current Official Text:
While the Runner is accessing this agenda in R&D, they must reveal it.
When the Runner accesses this agenda, you may gain 5[c].
Old Hollywood (94):
If Explode-a-palooza is accessed from R&D, the Runner must reveal it.
When the Runner accesses Explode-a-palooza, you may gain 5[c].
Exploratory Romp
Current Official Text:
Run any server. If successful, instead of breaching that server, remove up to 3
advancement counters from 1 card in the root of or protecting the attacked server.
Creation and Control (32):
Make a run. If successful, instead of accessing cards, remove up to 3 advancement
tokens from a single card in or protecting the attacked server.
Expo Grid
Current Official Text:
When your turn begins, gain 1[c] if there is a rezzed asset installed in the root of this
server.
Limit 1 region per server.
The Universe of Tomorrow (119):
When your turn begins, gain 1[c] if there is a rezzed asset installed in this server.
Limit 1 region per server.
Faerie
Current Official Text:
Interface → 0[c]: Break 1 sentry subroutine.
1[c]: +1 strength.
Whenever an encounter ends, if you used this program to break a subroutine during
that encounter, trash this program.
Future Proof (104), Revised Core Set (28), System Core 2019 (35):
0[c]: Break sentry subroutine.
1[c]: +1 strength.
When an encounter with a piece of ice in which you used Faerie to break a subroutine
ends, trash Faerie.
Fairchild *
Current Official Text:
[sub] End the run unless the Runner pays 4[c].
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[sub] End the run unless the Runner pays 4[c].
[sub] End the run unless the Runner trashes 1 of their installed cards.
[sub] End the run unless the Runner suffers 1 core damage.
Previous Official Text:
[sub] End the run unless the Runner pays 4[c].
[sub] End the run unless the Runner pays 4[c].
[sub] End the run unless the Runner trashes 1 of their installed cards.
[sub] End the run unless the Runner suffers 1 brain damage.
Martial Law (89):
[sub] End the run unless the Runner pays 4[c].
[sub] End the run unless the Runner pays 4[c].
[sub] End the run unless the Runner trashes 1 of his or her installed cards.
[sub] End the run unless the Runner suffers 1 brain damage.
Fairchild 1.0
Current Official Text:
Lose [click]: Break 1 subroutine on this ice. Only the Runner can use this ability.
[sub] The Runner must pay 1[c] or trash 1 of their installed cards.
[sub] The Runner must pay 1[c] or trash 1 of their installed cards.
23 Seconds (10):
The Runner can spend [click] to break any subroutine on Fairchild 1.0.
[sub] The Runner must pay 1[c] or trash 1 of his or her installed cards.
[sub] The Runner must pay 1[c] or trash 1 of his or her installed cards.
Fairchild 2.0 *
Current Official Text:
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use
this ability.
[sub] The Runner must pay 2[c] or trash 1 of their installed cards.
[sub] The Runner must pay 2[c] or trash 1 of their installed cards.
[sub] Do 1 core damage.
Previous Official Text:
Lose [click][click]: Break up to 2 subroutines on this ice. Only the Runner can use
this ability.
[sub] The Runner must pay 2[c] or trash 1 of their installed cards.
[sub] The Runner must pay 2[c] or trash 1 of their installed cards.
[sub] Do 1 brain damage.
Blood Money (31):
The Runner can spend [click][click] to break up to 2 subroutines on Fairchild 2.0.
[sub] The Runner must pay 2[c] or trash 1 of his or her installed cards.
[sub] The Runner must pay 2[c] or trash 1 of his or her installed cards.
[sub] Do 1 brain damage.
- 40 -
Fairchild 3.0 *
Current Official Text:
Lose [click][click][click]: Break up to 3 subroutines on this ice. Only the Runner can
use this ability.
[sub] The Runner must pay 3[c] or trash 1 of their installed cards.
[sub] The Runner must pay 3[c] or trash 1 of their installed cards.
[sub] Do 1 core damage or end the run.
Previous Official Text:
Lose [click][click][click]: Break up to 3 subroutines on this ice. Only the Runner can
use this ability.
[sub] The Runner must pay 3[c] or trash 1 of their installed cards.
[sub] The Runner must pay 3[c] or trash 1 of their installed cards.
[sub] Do 1 brain damage or end the run.
Escalation (49):
The Runner can spend [click][click][click] to break up to 3 subroutines on Fairchild 3.0.
[sub] The Runner must pay 3[c] or trash 1 of his or her installed cards.
[sub] The Runner must pay 3[c] or trash 1 of his or her installed cards.
[sub] Do 1 brain damage or end the run.
Fast Break
Current Official Text:
Gain X[c]. Draw up to X cards. Install up to X cards in the root of and/or protecting a
single remote server. X is equal to the number of agendas in the Runner's score area.
Reign and Reverie (31):
Gain X[c]. Draw up to X cards. Install up to X cards in and/or protecting a single
remote server (paying all install costs). X is the number of agendas in the Runner's
score area.
Faust
Current Official Text:
Interface → Trash a card from your grip: Break 1 subroutine.
Trash a card from your grip: +2 strength.
The Underway (61):
Trash a card from your grip: Break ice subroutine.
Trash a card from your grip: +2 strength.
Fawkes
Current Official Text:
Interface → 1[c]: Break 1 sentry subroutine.
X[c]: +X strength for the remainder of this run. Use this ability only by
spending at least 1 credit from a stealth card.
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Quorum (108):
1[c]: Break sentry subroutine.
X[c]: +X strength for the remainder of this run. Use this ability only by
spending at least 1 credit from a stealth card.
Fear the Masses
Current Official Text:
Run HQ. If successful, instead of breaching HQ, reveal any number of copies of Fear
the Masses from your grip. The Corp trashes X cards from the top of R&D, where X is
equal to 1 plus the number of cards you revealed.
Limit 6 per deck.
Fear the Masses (96):
Make a run on HQ. If successful, instead of accessing cards, force the Corp to trash
the top card of R&D. You may reveal X copies of Fear the Masses from your grip to
force the Corp to trash X additional cards.
Limit 6 per deck.
Feedback Filter *
Current Official Text:
[interrupt] → 3[c]: Prevent 1 net damage.
[interrupt] → [trash]: Prevent up to 2 core damage.
Creation and Control (37):
3[c]: Prevent 1 net damage.
[trash]: Prevent up to 2 brain damage.
Feint
Current Official Text:
Run HQ. The first 2 times this run you encounter a piece of ice, bypass that ice. If
successful, you cannot breach HQ.
Honor and Profit (34):
Make a run on HQ. Bypass the first 2 pieces of ice encountered during this run. If
successful, you cannot access any cards.
Fenris *
Current Official Text:
When you rez this ice, take 1 bad publicity.
[sub] Do 1 core damage.
[sub] End the run.
True Colors (71):
When you rez Fenris, take 1 bad publicity.
[sub] Do 1 brain damage.
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[sub] End the run.
Fester
Current Official Text:
Whenever the Corp purges virus counters, if the Corp has at least 2[c], they lose 2[c].
Up and Over (75):
Whenever the Corp purges virus counters, he or she loses 2[c], if able.
Fetal AI
Current Official Text:
While the Runner is accessing this agenda in R&D, they must reveal it.
When the Runner accesses this agenda anywhere except in Archives, do 2 net
damage.
As an additional cost to steal this agenda, the Runner must pay 2[c].
Trace Amount (32):
If Fetal AI is accessed from R&D, the Runner must reveal it.
When the Runner accesses Fetal AI, do 2 net damage. Ignore this ability if the Runner
accesses Fetal AI from Archives.
As an additional cost to steal Fetal AI, the Runner must pay 2[c].
Find the Truth
Current Official Text:
Whenever you draw a card, reveal that card.
The first time each turn you make a successful run, you may look at the top card of
R&D.
Escalation (47):
Whenever you draw a card, reveal that card.
The first time you make a successful run each turn, you may look at the top card of
R&D.
Flashbang
Current Official Text:
Interface → 6[c]: Derez the sentry you are encountering.
1[c]: +1 strength.
Free Mars (85):
6[c]: Derez a sentry currently being encountered.
1[c]: +1 strength.
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Flip Switch
Current Official Text:
You cannot use this hardware during the Corp's turn.
[trash]: Jack out.
[trash]: Remove 1 tag.
[interrupt] → [trash]: Reduce the base trace strength of a trace to 0.
Downfall (13):
You cannot use this hardware during the Corp's turn.
[trash]: Jack out.
[trash]: Remove 1 tag.
Whenever a trace initiates during your turn, you may [trash] to reduce the base trace
strength to 0.
Force of Nature
Current Official Text:
Interface → 2[c]: Break up to 2 code gate subroutines.
1[c]: +1 strength.
A Study in Static (62), Revised Core Set (10), System Core 2019 (12):
2[c]: Break up to 2 code gate subroutines.
1[c]: +1 strength.
Forced Connection
Current Official Text:
While the Runner is accessing this upgrade in R&D, they must reveal it.
When the Runner accesses this upgrade anywhere except in Archives, trace[3]. If
successful, give the Runner 2 tags.
Down the White Nile (37):
If Forced Connection is accessed from R&D, the Runner must reveal it.
When the Runner accesses Forced Connection, trace [3]– If successful, give the
Runner 2 tags. Ignore this ability if the Runner accesses Forced Connection from
Archives.
Forger
Current Official Text:
+1[link]
[interrupt] → [trash]: Prevent 1 tag.
[trash]: Remove 1 tag.
Limit 1 console per player.
The Underway (65):
+1[link]
[trash]: Avoid or remove 1 tag
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