Standoff
Current Official Text:
When you score this agenda, the Runner may trash 1 of their installed cards. If they
do not, draw 1 card and gain 5[c]. Otherwise, you may trash 1 of your installed cards
to repeat this process.
Blood and Water (77):
When you score Standoff, each player, starting with the Runner, trashes 1 installed
card until 1 player declines to trash a card. If the Runner declines, draw 1 card and
gain 5[c].
Stargate
Current Official Text:
[click]: Run R&D. If successful, instead of breaching R&D, reveal the top 3 cards of
R&D. Trash 1 of the revealed cards. Use this ability only once per turn.
Downfall (4):
[click]: Run R&D. If successful, instead of accessing cards, reveal the top 3 cards of
R&D. Trash 1 of the revealed cards. Use this ability only once per turn.
Stim Dealer *
Current Official Text:
When your turn begins, if there are 2 or more hosted power counters, remove all of
them and suffer 1 core damage. This damage cannot be prevented. Otherwise, place
1 power counter on this resource and gain [click].
Order and Chaos (51):
When your turn begins, if there are 2 or more power counters on Stim Dealer, remove
all power counters from it and suffer 1 brain damage (cannot be prevented); otherwise,
place 1 power counter on Stim Dealer and gain [click].
Stimhack *
Current Official Text:
Place 9[c] on this event, then run any server. During that run, hosted credits are
considered to be in your credit pool. When that run ends, suffer 1 core damage. This
damage cannot be prevented.
Previous Official Text:
Place 9[c] on this event, then run any server. During that run, hosted credits are
considered to be in your credit pool. When the run ends, suffer 1 brain damage that
cannot be prevented.
Core Set (4), Revised Core Set (5), System Core 2019 (7):
Make a run, and gain 9[c], which you may use only during this run. After the run is
completed, suffer 1 brain damage (cannot be prevented) and return to the bank any of